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Thimbleweed park help
Thimbleweed park help











thimbleweed park help

This time around, the story is what compels you, and those other aspects almost feel secondary. With those games, the joy of playing was in the humor and puzzles themselves. There’s twists, turns, and several revelations that drive you forward through the narrative in a way I haven’t seen most “classic” adventure games pull off. You control both special agents, sent to the odd town to solve a mysterious murder. From the obvious “Not” Mulder and “Not” Scully main characters, to the constant 4th-wall breaking, to the town itself- filled with every single oddball stereotypical character possible, Thimbleweed is drenched in puns, quirk, and satire. The best analogy I can use to describe the humor of Thimbleweed Park and Ron Gilbert is it’s the video game equivalent to Airplane and The Naked Gun. It’s the type of satire we don’t see much of these days across modern media. The game is pure satire, through and through. While the game may not be perfect, it’s one that should be experienced. One which, in several ways, pushes the genre forward while maintaining what made it appealing in the first place. In another sense, it’s a modern interpretation of classic adventure games. In one sense, it’s very much what it appears to be on the surface a classic adventure game made by those who helped define the genre through the 80’s and 90’s.

thimbleweed park help thimbleweed park help

It changes depending on who is looking at it, and how they’re looking at it. It is both exactly what you expect it to be, and the opposite of what you expect at the same time. Thimbleweed Park is the Schrodinger’s cat of adventure games.













Thimbleweed park help